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Ftl faster than light repairing
Ftl faster than light repairing













ftl faster than light repairing

Until you’ve accumulated the scrap for a purchase like that, however, these weapons should serve you well enough provided you don’t run out of missiles at an inopportune time. Your starting ship is initially equipped with a burst laser weapon and a missile launcher of some description.Īs I alluded to earlier, you can swap one or both of these out (or add a few more weapons to your ship’s arsenal) at any store which sells weapons. Outside of navigating through various sectors and visiting distress beacons or stores, you’ll likely spend a significant portion of your time in combat with rebels, pirates, or anyone else who thinks they can challenge you.

ftl faster than light repairing

Most, if not all stores will also repair your ship’s hull for a price. In addition to these supplies, stores typically offer either new weapons, drones, or crew members for your ship. Most stores have some quantities of useful items for sale, such as fuel or missiles if you happen to have weapons that use them. Visiting them is often quite worthwhile provided you have enough currency (known as “scrap”) to make any purchases. Stores, on the other hand, are usually much less of a gamble. Distress beacons can be a bit of a gamble because of things like that, but visiting them is often still worthwhile if you’re adequately prepared for a fight.

ftl faster than light repairing

Pirates and rebel ships pull this trick relatively often. That is assuming, of course, that whomever is broadcasting a distress beacon actually needs help and isn’t just orchestrating a trap. For example, you might need to destroy a pirate ship that’s trying to raid a refueling station controlled by one of the game’s various nonhuman space-faring races.ĭistress beacons will typically reward you somehow for your actions, such as by providing you with fuel, currency, or possibly even a new crew member or two. You can visit distress beacons in an attempt to provide various forms of aid to whomever is broadcasting a given distress beacon. Allow me to elaborate a bit on both of these aforementioned examples. To name two of many examples, sectors might contain such things as distress beacons or beacons identifying themselves as stores. There are various reasons you might want to do this. You’re encouraged to take as much time as you can before the rebels get uncomfortably close to explore your surroundings before leaving a sector. However, I say “eventually” because it’s usually somewhat inadvisable to simply make a beeline for the exit beacon in order to leave each sector more quickly.Īlthough it isn’t necessarily wise to remain in a given sector for very long either because of the rebels in hot pursuit of you, especially near the sector’s entry point. When in a sector of any type, your main goal is to eventually reach a beacon marked “EXIT,” which will allow you to leave your current sector and jump to a new one. To do this, you’ll need to travel through several various randomly-generated sectors of space using your ship’s FTL drive. You must safely escort whatever data you carry to its destination before the rebels (who oppose the Federation) are able to catch up to you and forcibly prevent you from accomplishing your goal. I’ll begin by providing you with what little plot information you’re given at the start of each run.Įssentially, your spaceship and its crew are part of a presumably governmental organization known simply as “The Federation,” which asks that you carry data vital to the remainder of the Federation’s fleet. That means if the game’s random generation system decides it wants to put you on an emotional roller coaster during any particular run through its content, it will most assuredly do so. Before I get into that, allow me to backtrack a bit. Let me attempt to explain why.Īs I mentioned earlier, the entirety of the content you experience throughout every run of FTL’s gameplay is randomly generated. I feel that its gameplay strikes a perfect balance between enjoyable, yet potentially catastrophically hectic gameplay.

ftl faster than light repairing

That’s part of the reason I decided to review it. That kind of thing happens quite frequently in my experience. I don’t mean to say FTL is “chill” enough to where its gameplay never gets hectic or I never find myself worrying about my progress, however. By that, I mean FTL is a game which I feel allows me to put on some music or a podcast to listen to in the background while I just go with whatever “flow” the game randomly generates for me. Since then, it has easily earned its place on my list of my favorite “chill” indie games. I originally purchased Subset Games’ FTL: Faster Than Light in early 2013, soon after its release in September 2012.















Ftl faster than light repairing